Completed Data annotating Projects. Differently, use sports cards’ characters for grading purposes using CVAT. Labeling sports cards to identify physical damages using the Computer Vision Annotation Tool (CVAT) can greatly aid the grading process by providing accurate and consistent data. e.g. Pokémon and other cartoon characters are primarily associated with & trading card games, and special edition cards. Annotation Process used for the cards: Labeling Damages: Use bounding boxes, polygons, or other tools in CVAT to label the identified damages. For instance: Corners: Draw polygons or points around each corner to indicate the level of damage or wear. Edges: Use line or polygon annotations to highlight edge wear or defects. Surface: Mark areas on the card surface with scratches, stains, or other imperfections. Centering: Annotate any off-centered elements by marking the edges of the card image or features